Unlike the other updated repositories these only provide basic fixes. Since the vanilla versions don't compile under newer versions of Visual Studio separate repositories have been made that provide the same updates to make them compile: The purpose of these updated repositories is to provide updated versions only for Half-Life and its expansion packs, so the source code for these mods has been removed. The source code for Deathmatch Classic and Ricochet is in the original Half-Life SDK. These repositories have a limited scope and will not have major changes applied. Placing Updated game dlls in vanilla installations is not supported. You cannot use Updated clients to play on vanilla servers, you also cannot use vanilla clients to play on Updated servers. See BUILDING.md Mod installation instructionsīackwards compatibility with WON and older versions of Steam Half-Life is not supported. For the Opposing Force and Blue Shift repositories you will need to own the games and have them installed to use their assets. Only the latest Steam version of Half-Life is supported. See the TWHL thread for status updates about these projects: Requirements to run mods built with this SDK Please do not use the #unified-sdk channel for general help requests, there are channels for modding help. See the #welcome channel for more information about the Discord server. The TWHL wiki has tutorials to guide you through making a mod: If you need help setting up the SDK or developing a mod please ask on the TWHL website or on its Discord server. Changes like graphical upgrades, physics engine changes and other engine changes are out of scope. The scope of the Updated projects is limited to bug fixes, feature requests to improve the game's code and fixing game-breaking bugs in the game assets (e.g. This mod installation includes files that are required when making a mod based on these SDKs. A mod installation is also provided for each repository to allow players to play these games with all bug fixes applied. The goal of the Updated repositories is to allow modders to make mods based on these games, while providing bug fixes that could be applied to the official games as well. This means they provide the original features, implemented as they are in the original games, including the many cases of code duplication. The Opposing Force and Blue Shift projects are reference implementations of their respective games. PurposeĮach repository provides project files compatible with Visual Studio 20, as well as bug fixes. Customize the game to your liking with a mod-friendly set of tools.Half-Life Updated, Opposing Force Updated and Blue Shift Updated are repositories that provide updated versions of the Half-Life SDK, targeted to the 3 Half-Life 1 PC games officially available.Expanded narrative elements to connect with established Half-Life™ lore.Over eighteen weapons suited for all play styles.Fast-paced combat with over 30 unique enemy types - Run.The Source engine looks better than ever. A plethora of engine enhancements and new graphical effects.Two single-player campaigns featuring expanded gameplay and new content.Escape the doomed facility after a FUBAR'd mission as Corporal Adrian Shephard of the Hazardous Environment Combat Unit. Survive a day job gone wrong as security guard Barney Calhoun. Two Campaigns in OneĮxperience two unique single-player campaigns taking place during the Black Mesa Incident that started off the events of the Half-Life™ universe. About This Game Operation: Black Mesa is a fan-made reimagining of Gearbox's Half-Life™ Opposing Force and Half-Life™ Blue Shift.
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